AI Insights · Timothy · July 2022
Top 5 Superhero Games on iOS in Australia - Q2 2022
Explore the performance of the top 5 superhero games on iOS in Australia during Q2 2022, including insights into downloads, revenue, and active users.
In the second quarter of 2022, the superhero game market on iOS in Australia showcased intriguing trends. Here’s a detailed look at the top 5 games, based on data from Sensor Tower.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a steady increase in weekly revenue, peaking at approximately $40K in mid-April. Weekly downloads for the game saw a sharp decline, starting at around 3K in early April and dropping to just under 500 by the end of June. The game’s weekly active users followed a similar trajectory, starting at about 4K and falling to around 2.6K by the end of the quarter.
The Superhero League by Lion Studios maintained a consistent revenue stream, with weekly earnings hovering around $30 throughout the quarter. Weekly downloads fluctuated but ended on a high note, reaching over 2.1K in the last week of June. The game’s weekly active users remained robust, peaking at 6.9K in early May and maintaining around 6.5K towards the end of the quarter.
Xenoverse Fighter from SEPTURA LIMITED, released in late May, showed initial promise with weekly downloads peaking at 14.3K in early June but quickly dropping to single digits by the end of the month. Revenue for the game peaked at $2.8K in mid-June before stabilizing at around $643 by the end of the quarter.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw significant revenue growth, starting at $259 in late March and reaching approximately $11.7K by mid-June. Weekly downloads also surged, peaking at 4.1K in mid-June. The game’s weekly active users saw a substantial increase from 47 in late March to over 4K by mid-June, showcasing impressive engagement.
Miraculous Ladybug & Cat Noir by Crazy Labs maintained a stable revenue stream, with weekly earnings around $600 throughout the quarter. Weekly downloads were consistent, averaging around 1K but peaking at 1.4K in the last week of June. The game’s weekly active users showed a steady increase, reaching 5.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.